![]() ![]() For one this adds additional latency, as the image has to be rendered completely before it can be compressed on the PC, then it has to be transferred over the maxed out USB 2 bus and later it has to be decompressed on the phone. The way Trinus works around this is by sending a compressed image. The theoretical upper limit for USB 2 is 480MBit or 60MByte per second, in reality the USB bus protocol limits this to about 280MBit/35MByte per second, 10% of what is needed. You get 2.1MPixel, three bytes per pixel mean 6.22MBytes per frame or 372MBytes per second, something HDMI or DisplayPort can handle easily. Let's say you want to transfer a 1080p Full HD image at 60fps in 24bit color depth.
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